## Overview
`dibble` is a one-stop CLI for seeding a Fleet server with test data —
users, teams, policies, reports, labels, scripts, MDM profiles,
software, secrets, CAs, and vulns — replacing ~8 ad-hoc seeding tools
with a single binary.
It makes it easy to:
- **Spin up a populated dev/test server in one command** — `dibble all`
plants everything with sensible, idempotent defaults.
- **Skip the flag-memorization** — running `dibble` with no args
launches an interactive wizard that prompts for Fleet URL, API token,
theme, and which entities to seed, and offers to save the config to
`~/.dibble.yaml`.
- **Seed individual entity types** — `dibble users`, `dibble teams`,
`dibble policies`, etc., when you only need one slice.
- **Get themed, recognizable test data** — pick a theme (hitchhikers,
tng, lotr, ghibli, parksrec, …) so seeded names are easy to eyeball in
the UI.
Hosts are intentionally out of scope — `cmd/osquery-perf` still owns
that. `dibble hosts` is a thin convenience wrapper that picks a fleet,
fetches its enroll secret, and prints/runs the osquery-perf invocation
for you.
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **New Features**
* Dibble: a CLI tool to seed realistic test data, including an
interactive wizard and subcommands for
teams/users/software/policies/scripts/reports/profiles/labels/activities/enroll-secrets/hosts/vulns,
plus theme-driven “cas” and “ping”.
* Theme system: multiple curated themes to generate consistent seeded
identities, policies, software, labels, and scripts.
* **Chores**
* Ignored the built dibble binary and added a Makefile build target to
compile the dibble tool.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
For the following issue:
- https://github.com/fleetdm/fleet/issues/41419
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Chores**
* Updated tooling and documentation wording across scripts, utilities,
and infrastructure files to reflect the product terminology change from
“teams” to “fleets” (references now note “fleets” and indicate the
former “teams” naming).
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: Rachael Shaw <r@rachael.wtf>
#31977
Tested with:
224 scripts, 102 Apple configuration profiles, 105 Apple declarations,
37 Windows configuration profiles. Scattered in 7 teams.
No variables on profiles/scripts:
- scan scripts: 22.079416ms
- scan apple profiles: 1.865083ms
- scan apple declarations: 683.75µs
- scan windows profiles: 531.167µs
A variable "X" on with profiles/scripts that have variable "Y":
- scan scripts: 26.305459ms
- scan apple profiles: 1.841708ms
- scan apple declarations: 756.917µs
- scan windows profiles: 571.875µs
---
## Testing
- [X] Added/updated automated tests
- [X] QA'd all new/changed functionality manually
For unreleased bug fixes in a release candidate, one of:
- [X] Confirmed that the fix is not expected to adversely impact load
test results
- [X] Alerted the release DRI if additional load testing is needed
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- New Features
- Prevents deleting a secret that’s still in use. The system now checks
scripts, Apple/Windows MDM profiles, and Apple declarations across teams
before allowing deletion.
- The delete dialog now shows a clear message indicating which item (and
team) is using the secret, replacing the previous generic error.
- Deletion succeeds once all references are removed, ensuring safer
secret management.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->